Hey there, once I had a file to work with I imported it into blender to remove some of the unattached blobs and soon realised it was necessary to reduce the number of faces to make the file workable.
This involved exporting the file from blender as an obj file and importing it into sculptris. Using the reduce brush tool I took the number of faces from one million to two hundred thousand. I also manipulated the nest in sculptris which was far easier than I expected. Once I was happy with the shape I exported the file as an obj again and back into blender where I then could export the file as an stl format which was necessary for the makerbot and up software.
I uploaded the file into the up and began printing, the makerbot needed another step. The software known as makerware needs to convert the stl file into a x3g file which involves slicing the model up to understand it. This took some time and once the file was ready I saved it onto the sd card of the makebot and put it on to print.
Both prints turned out well, after removing the support structure I was happy with the detail. The models would need a little tweaking and then I will go for a full size print.
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