Hello there, it came time to narrow down the designs and get to creating them in Blender. I chose the spiral ring, the Aztec inspired ring and the button pusher.
The Aztec ring was quite simple to model, it was a cylinder that I extruded out and scaled up. It has a large gem at the top and a multitude of smaller gems around the lower tiers. The placing and rotation of the smaller gems was the most time consuming part about creating this ring. I used a Boolean modifier to create space for the gems within the geometry of the body.
The spiral ring I had trouble modelling initially. I made life hard for my self by extruding some sections from a cylinder and ended up with a total mess when I tried to smooth the arms out. I started again with a cube then extruded out and rotating the new axes a set amount. Taking this more structured approach I was able to produce a better result plus I could bevel the edges properly to make the arms have a rounded look. The ring has a large central stone and smaller gems along the arms.
This is a ring for pushing buttons, the tapered bottom is made so the ring sits snugly on top of the fingers when a button is pushed.
The next step is to texture and render them out using cycles render to create realistic images.

